Triangulation: coordonnées des balise pour match Jaune
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@ -49,12 +49,12 @@ int Frequence_0 = 5000; // frequence balise 0
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int Frequence_1 = 6000; // frequence balise 1
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int Frequence_2 = 4000; // frequence balise 2
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int Bande_P = 200; // bande passante balises
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int X1 = 0; // abcisse balise 0
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int X2 = 0; // abcisse balise 1
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int X3 = 2400; // abcisse balise 2
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int Y1 = 2400; // ordonnee balise 0
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int Y2 = 0; // ordonnee balise 1
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int Y3 = 0; // ordonnee balise 2
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int X1 = -90; // abcisse balise 0
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int X2 = -90; // abcisse balise 1
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int X3 = 3090; // abcisse balise 2
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int Y1 = 1950; // ordonnee balise 0
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int Y2 = 50; // ordonnee balise 1
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int Y3 = 1000; // ordonnee balise 2
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int Xp1 = X1 - X2;
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int Yp1 = Y1 - Y2;
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int Xp3 = X3 - X2;
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