Ajustement de l'asservissement pour un truc plus doux
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@ -2,8 +2,8 @@
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#include "Commande_vitesse.h"
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#include "math.h"
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#define GAIN_P_POSITION 1
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#define GAIN_P_ORIENTATION 10
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#define GAIN_P_POSITION 15
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#define GAIN_P_ORIENTATION 2
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struct position_t position_maintien;
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@ -30,14 +30,14 @@ void Asser_Position(struct position_t position_consigne){
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delta_orientation_radian = Geometrie_get_angle_optimal(0. , delta_orientation_radian_tmp);
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// On asservi sur +PI/2 / -PI/2
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/*if(delta_orientation_radian > (M_PI/2)){
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if(delta_orientation_radian > (M_PI/2)){
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delta_orientation_radian -= M_PI;
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delta_avance_mm = -delta_avance_mm;
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}
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if(delta_orientation_radian < -(M_PI/2)){
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delta_orientation_radian += M_PI;
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delta_avance_mm = -delta_avance_mm;
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}*/
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}
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2
Trajet.c
2
Trajet.c
@ -148,7 +148,7 @@ float Trajet_calcul_vitesse(float pas_de_temps_s){
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vitesse_max_contrainte = vitesse_max_contrainte_obstacle;
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}
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}*/
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if(Trajet_get_obstacle_mm() < 50){
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if((Trajet_get_obstacle_mm() != DISTANCE_INVALIDE) && (Trajet_get_obstacle_mm() < 50)){
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vitesse = 0;
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}
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10
main.c
10
main.c
@ -43,7 +43,7 @@ void configure_trajet(int identifiant, int couleur);
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void gestion_VL53L8CX(void);
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uint32_t step_ms=1;
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const uint32_t step_ms=1;
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float distance1_mm=0, distance2_mm=0;
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// DEBUG
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@ -82,7 +82,8 @@ void main(void)
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//multicore_launch_core1(gestion_affichage);
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multicore_launch_core1(gestion_VL53L8CX);
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sleep_ms(4000);
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sleep_ms(3000);
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printf("Demarrage...\n");
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@ -96,7 +97,7 @@ void main(void)
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while(get_tirette());
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// sleep_ms(90000);
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//sleep_ms(90000);
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temps_depart_ms = Temps_get_temps_ms();
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@ -274,6 +275,9 @@ void configure_trajet(int identifiant, int couleur){
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600, 1400, 0, 2000, M_PI, M_PI);
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break;
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case 2:
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Localisation_set(1117, 2000-63, M_PI);
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Trajectoire_bezier(&trajectoire, 1116, 2000-63, 975, 2000-63,
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540, 1400, -60, 1400, M_PI, M_PI);
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break;
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case 3:
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Localisation_set(1130, 2000-63, M_PI);
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