#include struct gamepad_data_t{ uint32_t temps_ms; uint8_t joystick_x_gauche; uint8_t joystick_y_gauche; uint8_t joystick_x_droit; uint8_t joystick_y_droit; uint8_t gachette_gauche; uint8_t gachette_droite; uint8_t dpad; bool bouton_A; bool bouton_B; bool bouton_X; bool bouton_Y; bool bouton_Start; bool bouton_Select; bool bouton_L; bool bouton_L2; bool bouton_R; bool bouton_R2; bool bouton_joystick_gauche; bool bouton_joystick_droit; }; bool gamepad_connecte(); struct gamepad_data_t get_gamepad_data();